Legend (1998 video game)

Legend
Developer(s) Toka
Publisher(s) Funsoft
Designer(s) Carlo Perconti, Lyes Belaidouni
Platform(s) PlayStation
Release date(s) Europe and Australia: 1998. America: Canceled
Genre(s) Beat em up
Mode(s) One-player and two-player

Legend is a 3D Beat-em-up game released on the PlayStation in 1998. It is a remake of the Super Nintendo game of the same name, Legend. It was developed by Toka, the founders of whom are the key members of the original Legend, Carlo Perconti and Lyes Belaidouni. The game was one of the first ever to use motion-capture techniques to create the animations of the characters. Unlike similar games that brought the beat-em-up genre into 3D, such as Fighting Force, Legend still retains the same view and left-to-right stage mechanics of the 2D beat-em-ups, instead of open 3D environments.

It was only released in Europe and Australia. An American version was planned to be released by THQ under the name Knights of Carnage, but was canceled because of its level of violence.[1]

Contents

Story (as taken from the manual)

There is chaos and despair in the kingdom of Tovakia. The King's felonious brother has been exiled to live as an outlaw in the outer rims of the world after several violent attempts of assassinating the King and take over the throne. Saturated with hate and greed the brother will not remain in oblivion for long. He attends a Dark Sorcerer to learn the powers of evil and black magic. The King shall not feel safe for long.

After years of studies the evil brother himself becomes a Dark Sorcerer and is ready to stand up against his brother which he hates with all of his cold heart. But he can not do it alone. He needs an army, a force of warriors to break through the defenses of his brother. He therefore turns to Morlock the Soulthief for help and support. The evil demons agrees to the vicious schemes of the King's brother under one circumstance: All souls in the kingdom will for eternity belong to Morlock for his personal satisfaction. Being so Morlock and the evil brother become allies. Allies in blood. Already an evil and sinister plan was forming in the heads of the rulers of darkness.

Later in the castle of the King the loyal life guards Axel, Tara and Karo stand guard in front of the door to the throne room. Suddenly they hear a deafening noise and the King's cry for help. Swiftly they turn around and knock the door open with their weapons just in time to see a hideous gargoyle standing with the King in its arms. As Axel moves forward to stop the gargoyle two monsters step out of the dark and attack the fearless trio. In the meantime the gargoyle gets away with the motionless body of the King. After a short bloody battle Axel, Tara and Karo are standing alone in the throne room of the King looking out of the scattered window where they can see the shape of the gargoyle vanishing in the horizon.

Dark times are coming and Axel, Tara and Karo prepare themselves for a quest. The quest to find the King and to destroy the evil alliance of the felonious brother and Morlock the Soulthief.

Gameplay

Characters

Weapons

Stages

Notes

  1. ^ Sam Kennedy (2000-01-13). "PS Knights of Carnage Canned". Gamespot. http://www.gamespot.com/news/2446144.html. Retrieved 2010-02-21.